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Out of hte archives - Using heritage to support tourism. Episode 2.

Out of the Archives 2 – Using heritage to support tourism

By Place

This one hour event gathers experts from a Business Improvement District, Destination Marketing Organisation and District Council. They discussed how they present their unique local heritage to boost leisure and tourism – and the implications of digital technologies on their destinations. This ranges from place-specific issues, practical resource implications, the role of local communities and social media, as well as lessons learned for the benefit of other destination teams.

The Out of the Archives series explores how organisations can use their heritage and cultural assets to create digital experiences for visitors and local communities. This time we focussed on how this can support the visitor economy and economic regeneration.

These presentations primarily speak to those working in the public sector who have responsibility for tourism, economic development, heritage, culture, museums and archives, with a real focus on practical lessons.

Speaker biographies

 

Nick Lancaster, Economic Development Officer, East Cambridgeshire District Council
Nick is passionate about leveraging technology to enhance visitor experiences and drive sustainable growth. He spearheaded the implementation of a digital signage network in Ely, tackling longstanding wayfinding challenges and facilitating a more connected city. Nick believes in the power of digital signage to revolutionize visitor experiences and unlock a city’s full potential, and champions innovative solutions for economic prosperity.

Allison Herbert, Chief Executive, Bath BID
Allison joined Bath BID in June 2017 and became the Chief Executive in December of that year. She has extensive public and private sector experience in events, economic development and project management. Whilst at the BID, Allison has created several new projects including Welcome to Bath, the BID Welcome Ambassadors, the Bath Business Conference, the Town Traders, the Bath BID Safe and Secure Business Crime Reduction partnership, the ReBalance Bath Wellbeing Festival and the Bath Gift Card.

Matt Routledge, Sales and Events Officer, Visit Ely
Matt studied Heritage and Interpretation at Leicester University, and has worked in Heritage and Tourism for just short of a decade. As part of his work at Visit Ely, a Cambridgeshire DMO, Matt led the Visit Ely digital signage and wayfinding app project.
Additional resources

Additional resources

 

Interview with Visit Ely‘s Matt Routledge about their digital projects.

Visit Ely app – for Apple and Android

Bath Digital Festival – Cities Showcase

Watch in full or read key points from Episode 1 in this series. This talk features more information of the Wiltshire Heritage Trails, as mentioned in this event’s chat.

Out of the Archives – Heritage experts discuss pioneering digital experiences

By Place

In this one-hour online event, three award-winning council and university heritage experts discussed their pioneering use of mobile digital experiences. 

Professor Fabrizio Nevola from the University of Exeter, Terry Bracher from Wiltshire Council, and Pete Insole from Bristol City Council together have decades of experience in using heritage, culture, and unseen archive materials and collections to engage visitors and local communities.

They describe their work and the impact it has made to their organisations and their communities, referring to the History City suite of apps, Explore Wiltshire, Know Your Place and StoryMaps.

These presentations primarily speak to those working in the public sector who have responsibility for tourism, economic development, heritage, culture, museums and archives, with a real focus on practical lessons.

Speaker biographies

Prof Fabrizio Nevola is Professor and Chair of Art History and Visual Culture at the University of Exeter, where he is also Director of the Centre for Early Modern Studies. He specialises in the urban and architectural history of Early Modern Italy, and his most recent research looks at the street as a social space, the urban iconography that often binds main streets into a coherent whole and the relations between public and private self-representation. On these topics he has published and edited numerous articles and books.

Terry Bracher is Heritage Services Manager at Wiltshire and Swindon History Centre. He has been awarded a BEM for services to Heritage and Public Libraries in Wiltshire. Under his leadership, WSHC has been recognised as one of the top ten services in the country. He oversees the eight miles of archives and a wide range of outreach services, and has been influential in developing local studies work focussing on recognising and celebrating diversity.

Pete Insole is Urban Design Team Manager in Bristol City Council’s Planning Department, and has nearly 30 years’ experience of working in heritage and place practices. He managed creation of Know Your Place, an award winning online resource, and has used it to develop a story of place concept that provides a platform for multiple voices to collectively share and define Bristol’s heritage through historic photos, oral histories, postcards and other formal and informal archives.

Additional resources

Prof Fabrizio Nevola – History City

Terry Bracher – Explore Wiltshire

Pete Insole – Know Your Place and StoryMaps

Calvium resources

Row of shops, with chairs and tables outside a cafe. Planters with flowers in foreground

Seasonal storytelling with digital technologies

By Place

Our calendar years are defined by the four seasons, and within those fall many diverse occasions – from religious and traditional celebrations like Christmas, Easter, Diwali and Chinese New Year, to local festivals, carnivals and events that are unique to a particular place.

Every year, our high streets are transformed by the big seasonal events as retailers and placemakers vie to attract footfall and stand out amid the competition. It also marks a particularly testing time for parents like me, who have to drag bored children around shopping.

While we love a family day out in town, I wish there was more than Pokemon Go to keep them entertained. Something that engages everyone, no matter their age. Which got me thinking about the role of place-based, digital seasonal storytelling on our high streets – both as a form of entertainment, but also a way to attract visitors and support the local economy.

While it is true that the Christmas season is a vital period for our high streets – the UK spends more on seasonal gifts than any other European nation – seasonal storytelling is more than the Christmas and Easter scrum. Think of all the religious celebrations, national holidays and local Saints’ days; the sporting events, festivals, carnivals, markets; tribes coming to town such as Whitby goths or a football derby. The UK is full of cultural diversity and there are myriad seasonal events with stories to be told.

Reimagining high streets through storytelling

Our high streets are evolving to serve a different role in people’s lives and are being reevaluated to meet people’s expectations today. According to BBC analysis of ONS data, British high streets are becoming more than just shopping destinations; they are places people go for experiences.

As a nation of storytellers, our connection to places is embedded in stories about places and our relationship with them. This means storytelling has a central role to play in creating place-based experiences that increase dwell time, boost footfall and connect different high street communities – businesses, local authorities, residents and visitors.

The below examples highlight the wide-ranging ways digital storytelling can be used to revitalise British high streets.

Market town street with crowds and bunting

Photo: Ruby Doan

Easter trails and spring-time bloom

Easter egg hunts have long been a tradition in the ‘real’ world, so it is not surprising that a growing number of towns are incorporating digital Easter hunts into their place strategies. But as they become more common and less of a differentiating factor, the real potential lies in being clever with how those augmented reality (AR) eggs or bunnies can draw attention to specific places and shape a narrative. Incorporating additional elements, like quizzes or prizes, might be able to further enhance engagement with the story.

Spring is also a unique season for nature as flowers bloom and trees regain their greenery, so there will be lots of opportunities to showcase the scenic beauty of town areas. Consider, for example, where bluebells or daffodils can be seen and how a narrative of the town can be told along the way.

The Discover Stroud Trails app, for example, highlights the best locations to see snowdrops and bluebells in the district, ultimately encouraging people to explore and spend time in nearby towns.

An abundance of spring/Easter/May Bank Holidays around this time also brings long-weekend leisure jaunts and lots of tourist pounds. It is a prime time for places to be creative to support the local economy and increase the likelihood of people revisiting or recommending.

Summer holiday entertainment

With six weeks of school holidays to fill, this is a really key time for places to think about how to bring the summer holiday footfall to their towns.

A nice example of this is Get Suffolk Reading and Lowestoft Town Council’s storytrail for Kensington Park. Developed as part of Love Parks week for families during the summer holidays, the story can be followed by scanning QR codes around the park. A good example of enhancing engagement, an extra interactive element allows children to interact and share their own ideas too.

Character-themed trails like Wonky the Woodpecker trail in Winchester, meanwhile, are a great way to entertain youngsters while highlighting what is interesting about a place (the legend of Wonky dates back to King Alfred). A digital/AR element could easily be applied to offline trails like this to add a new layer of storytelling, making it quick and easy to create Wonky-themed trails for any seasonal event in and around the town.

High street ending in a park, with families enjoying space and sunshine

Photo: Illiya Vjestica

Ghosts and gunpowder plots

With autumn comes falling leaves, fireworks displays and an array of menacing and comedic-looking pumpkins in neighbourhood windows up and down the country. The widespread enthusiasm for Halloween makes it a great time for towns to have fun with digital storytelling. This could involve creating trails featuring spooky characters or recounting local ghost and horror stories, such as Dracula at Whitby Abbey or historical tales from Bodmin Jail in Cornwall.

Then Bonfire Night brings with it the story of Guy Fawkes and the Gunpowder Plot. It is yet another chance for places to think about how storytelling can complement the usual fireworks displays and bonfire gatherings, and in a way that is interesting and educational as well as entertaining.

This trail in York, which is centred around York in the time of Guy Fawkes, shows how the story could be made unique to a place. Adding an immersive element, like AR explosions or a historical character leading you around, could make it even more exciting.

Christmas and Valentine’s Day

Christmas is arguably the biggest global seasonal event, bringing with it vibrant markets, impressive lights displays and increasingly extravagant shop windows.

Festive trails featuring elves, reindeer and Santa are created to lead people on hunts around places in the search for hidden characters and clues. But beyond entertainment, these trails usually have a much greater purpose; to encourage people to explore town centres and support local businesses, such as Northampton’s Hi Santa Stops experience.

Similar to the shared experiences created through dressing up, trails like this can help to create a sense of community over the festive period, connecting people with each other, with places and with local businesses. The prize element adds a nice incentive at a time when people are already looking to spend.

Not forgetting the myriad rich stories and traditions to be told at this time; of the roots of St Nicholas and Santa Claus, the nativity and birth of Jesus. This digital nativity trail in Leeds, for example, invited local communities to follow the trail using QR codes and online videos, which could be found in local businesses along the way.

A couple walking down a Victorian shopping arcade with Christmas lights above

Photo: Dean Xavier

Valentine’s Day arrives with an abundance of hearts, roses, cards and more chocolate, often overshadowing the true meaning behind the occasion. With the origins of Valentine’s Day dating back to the 3rd century and the real truth still unknown, there are many possible stories to be told about the mysterious St Valentine.

Additionally, there is mythology surrounding other figures associated with the day, such as Cupid and Aphrodite. Wales also has its own celebration of the lesser-known Welsh patron saint of lovers, St Dwynwen, presenting a distinctive opportunity to celebrate its unique heritage at this time through digital storytelling.

Culture and celebration

From annual celebrations like Pride and Notting Hill Carnival, to once-in-a-lifetime events such as the King’s Coronation, there are opportunities to bring stories to our high streets throughout the year.

Think of all the carnivals and processions that take place in towns and villages. Somerset Carnivals, for example, is an ancient tradition that dates back to the 1600s. Now a popular showcase of fireworks, street processions, fairgrounds and street food, adding a digital layer of storytelling – perhaps QR codes to unlock stories about different locations along routes – would give people something new to do while ensuring its history lives on amid the annual hubbub.

Carnival float with Samba theme

Photo: Somerset Carnivals

Cam & Dursley’s AR storytrail for the Queen’s Platinum Jubilee Beacon, meanwhile, used magical characters to tell stories from the Queen’s 70-year reign. Not only an example of how high streets can harness the power of storytelling to mark nationally-celebrated events, this type of digital experience would also work well to tell the stories of famous locals, past and present.

Seasonal occurrences like Whitby Goth Weekend, Bristol International Balloon Fiesta and Edinburgh Fringe Festival also present key opportunities to create digital experiences that tell the story/history of unique place-based events and draw people to surrounding high streets. Finding ways to engage locals is just as important as attracting visitors.

Challenges and place-based solutions

Given a major issue for high streets and town centres is that the tourism offer is often at the expense of supporting local identity – i.e. tourists coming for an event and not engaging or spending in the town – place-based storytelling is well-positioned to address this challenge.

As demonstrated with the examples above, there are various ways digital storytelling can be used to encourage people to explore a place and support the local economy throughout the year. It is a core pillar of Calvium’s Place Experience Platform (PEP), which supports placemakers to do that easily and flexibly, enabling the creation of trails, hunts and quizzes for special days, weeks or seasons.

Screengrabs of Pumpkin Patch Hunt on Explore Wiltshire app

Warminster Town Council, for instance, used PEP to create a seasonal pumpkin hunt as part of the Explore Wiltshire app. It is a prime example of how time-targeted content can strengthen a place’s tourist offer while fostering connections between high street communities.

Community co-creation is key to the success of creating digital place-based storytelling experiences like this. This is not only in our experience, but something reinforced by the High Streets Task Force, which recognises the importance of considering the “unique history and lived experiences of local communities in forming place narratives, rather than employing a more detached top-down branding approach.”

Final thoughts

With digital technologies continually adding fresh opportunities for visitor engagement, our high streets must adopt the evolving opportunities fostered by digital storytelling.

For all its many benefits, storytelling has a crucial role to play in helping high streets to become the places of experience that people want them to be. Placemakers that can harness digital technologies imaginatively, therefore, will be better placed to meet and exceed expectations while hitting their KPIs and ensuring the long-term sustainability of high streets.

Aerial view of cathedral and city

How Visit Ely is harnessing digital technology to maximise visitor experience

By Place

In charge of a city bustling with history and culture, Visit Ely has been ramping up its digital offering to reach new audiences in a post-pandemic world. The tourist information experts have worked with Calvium to deliver an innovative digital placemaking experience on mobile apps and digital kiosks across the city.

On the cusp of completing the initial rollout, Visit Ely’s Sales and Events Officer, Matt Routledge, tells us how Visit Ely has adopted, adapted and evolved in recent years, and the importance of putting community at the heart of digital placemaking.

Can you give an overview of Ely and its local economy – where does tourism factor and what are the economic development strategies?

While it may not appear quite as sprawling as nearby neighbours Cambridge and Peterborough, Ely is a city. We have a sizable agricultural income and economy because of the nature of the fens. We are home to a number of production industries, including being the European home of international organisations such as Thorlabs. We also have a bustling town centre and tourism sector.

Tourism is a sizable element of the visitor economy throughout the summer and winter, and we have everything they need in one destination, such as accommodation providers, food and drink establishments, independent shops, markets, and unique visitor attractions, for example, Oliver Cromwell’s house. Residents and school visits certainly contribute, but it is tourism that provides a considerable cash injection to Ely’s overall economy.

As placemakers, a destination marketing organisation and visitor guides for the city, what are your key opportunities and challenges?

The biggest challenge is that we are in a very well-supplied market where there is a finite resource of time and money for people to enjoy leisure activities. They go hand-in-hand: if you have money, do you have time to spend it? If you have spare time, do you have money to spend? So to assert ourselves, we need to make our product appear top-of-list in front of people.

Fortunately, that isn’t enormously difficult when you have a resource, a product per se, such as Ely, which is filled to the brim with history and things to do. People travel all over the place for our markets, for instance, while our upcoming traditional apple and harvest fair attracts between 5,000-7,000 people in a single day.

Photo of street festival with large eel

Ely ‘Eel Day’ is a popular annual festival which includes a parade, led by a giant eel. The weekend event is an established attraction with music, games, stalls, Morris dancing and various other entertainments including competitions such as ‘eel’ throwing. Photo: Terry Harris.

Digital technologies are playing an increasing role in the lives of locals, visitors and potential visitors. How is this influencing the ways that these groups engage with Visit Ely and the city?

Digital technologies have created two almost defined streams of tourism. We have our traditional 50-65+-year-olds who engage with our print materials, want to see posters and still pop in to see us at the tourist information centre; then we have a newer, younger audience that are much better served and reached by digital platforms.

We’ve seen a need to move towards Facebook, X, Instagram, TikTok, and have had to adapt. We know that we are looking at a global audience and in the post-pandemic world, international travel is coming back with a renewed vigour. There is a desire to travel internally and internationally from markets that we may have not seen before. People are doing more virtual tours using a range of platforms, and then going to see places as a result of that. That’s also why Ely is on these platforms.

So, digital technology has had an enormous impact and will continue to have an enormous impact on how we drive business and in what basket we put our eggs.

What has been your strategy in providing local information through public access, as well as direct to personal devices?

This strategy – the development of a tourism app – dates back to the early days of the pandemic, where the economic development team at East Cambridgeshire District Council applied for funding from the combined authority. Because of the local roots the project needed to flourish, it made sense for it to sit under the Visit Ely banner.

That has influenced the initial campaign and structure of how we are going to engage, particularly in making sure the app isn’t just a boon for tourists. That was one half of it – giving tourists and potential visitors the opportunity to see all the things to explore in Ely via an app – but we also wanted local residents to benefit as much by letting them know what’s available, to defeat that kind of threshold anxiety that might exist. There is an ever present sense of “that isn’t for me” or “It’s of no use to me”, but once you get someone over that threshold, once they engage and see what is on offer they will hopefully become life-long users.

It has very much been something we’ve wanted the community to be at the heart of, so this has informed the content we show, like government buildings, the library or emergency dentist – things that your average visitor may not want or need.

Can you describe the Visit Ely app and its visitor experience?

We currently have around 326 local sites, services and places of cultural interest listed, ranging from dentists, museums and architects, to the cathedral, public transport and the ‘secret yarn bomber’ – a local resident who designs knitted tops for post boxes under a secret identity.

We have events, which we can geolocate so somebody gets a notification when walking past a specific place. Then there are the trails and quests, including wellbeing trails for Ely Country Park and the ‘Station to City’ trail, which seeks to bridge the gap between the city and train station, which can feel quite isolated.

We know people love gamification; if you can turn something into a challenge, adventure and experience, then you should. So our first quest is made up of 40 questions, leading people to look at and discover things they might otherwise miss.

More recently, we have started to roll out digital kiosks, which host a version of the app that is only available on the kiosks – which you don’t need a phone for. By the end of the project, we will have 17 kiosks in key prominent locations around the city, including the railway station, market, riverside and all car parks.

What value do you anticipate the app will bring to your city?

It will add value from a two-fold perspective. Economically, it will bring eyes that formerly would not have reached the city of Ely. Equally, it will support residents, local businesses and events that are taking place in this city to grow, develop and share themselves around the world and within our own little microcosm here.

We’ve had some incredibly positive reviews already, often saying it’s about time Ely was put on the map! I had an email from a lady who had lived in Ely for eight years, and because of the app she had gone on her first proper walk around the country park. She said it was revolutionary.

Visitors are enjoying it too because they are able to plan their visit and make the most out of it, rather than getting overwhelmed with choice anxiety.

What have you discovered/encountered working with digital technologies and information/content – has it changed the way you see future storytelling and visitor experiences?

We are on the cusp of something incredible developing from here and you cannot avoid it; you cannot outrun the future. So we are being faced with that redirection.

The app is the perfect example of that happening. We are taking that relevant information and transposing it to a new medium. We’re saying to people we are still here; the tourism office and printed visitor guide aren’t going anywhere but digital works harmoniously with it and they can be used to support each other. We have to be acutely aware of the change of tide of technology we adopt to adapt to evolve.

Are there any words of wisdom that you would pass on to other Councils or places seeking to create their own digital placemaking experiences?

Root it in your community and get that community buy-in from the beginning. Make it work for residents first, then it will grow and flourish because it is tended by those that know the soil, air and nutrients best. Let them plant the tree and grow with you.

We have made it a very open project and invited people to feed back and submit their own events. It’s about giving the community a sense of ownership; letting them know that their thoughts, wishes, feelings, desires, ideals and content is appreciated and not just paying lip service.

What are your plans for the future?

We are adding more content daily and would like to start doing more community-curated trails, letting those who know Ely best submit their own routes. They will be the lifeblood of this app.

It is still a very young idea but we’re so invested in it and there are so many branches that can spring from it… additional screens, new functionality on the app, itineraries. The wish list grows and grows, because if we are constantly improving the experience and keep giving people something to come back to, they will come back.

 

Thank you Matt for sharing your experience and insight!